New E-learning
Quiz
A quiz is an assessment sequence that invites the learner to answer one or more questions, then provides feedback (correct or incorrect answer, score, answer key). It combines several components — radio buttons, checkboxes, entry fields, buttons — whose accessibility determines that of the whole
Question types covered by this component
- Single choice (radio button) and multiple choice (checkbox)
- True / False
- Drag-and-drop and matching
- Text or number entry
- Choice list (dropdown menu)
- For the detailed design of each entry control, refer to the Radio Buttons, Checkbox, and Entry Field components.
Role rule
- Quiz = assessment of learning, with an expected answer and instructional feedback.
- Free interaction (layers, tabs, clickable images) = exploration, with no correct answer or score.
- Do not turn an exploration into a graded quiz: the learner must always know whether they are being assessed or not.
Points to clarify before production
- Number of attempts and behavior in case of failure (retry, lockout, remediation)
- Passing threshold and score reporting to the LMS
- Randomization of questions and answers: incompatible with any instruction such as "the second option"
- Drag-and-drop: always provide an alternative modality (single choice, list) since the interaction remains costly by keyboard and on touchscreen
- Timer: to be avoided as a rule; if imposed, provide an adjustable or disable-able tim
When to use a quiz
- Assess learning, with an expected answer, instructional feedback, and, where applicable, a score reported to the LMS.
- Reinforce a concept at the end of a section: verification question or unlimited-attempt practice.
- Position the learner at the start of a module to guide their path.
When not to use a quiz
- Free exploration of content (tabs, layers, clickable images): with no expected answer, it is not a graded quiz.
- Gathering opinions or declarative information: use a survey rather than a graded question.
- Interaction relying solely on drag-and-drop or on a restrictive timer, with no accessible alternative.
Implementation
- Insert → New Slide → Quiz, then choose the question type; keep Storyline's native controls rather than custom shapes, which are more fragile for assistive technologies.
- For each interactive object: right-click → "Accessibility…" → check visibility for accessibility tools and fill in Alt text.
- Remove decorations from the focus order: illustrations, separators, purely graphical question numbers.
Question text and instructions
- The question text must be self-sufficient, without depending on an image, a color, or an on-screen position.
- State from the instructions onward: the number of expected answers, whether it is graded or not, the number of attempts, the time allowed if any.
- Forbidden: "check the correct box below", "select the answer in green", "the option on the right".
- If the question concerns an image, a chart, or a video, provide the text equivalent needed to answer: without it, the question is inaccessible, however carefully the controls are designed.
Answer options
- An explicit label for each option, understandable outside its visual context.
- The clickable area must cover the control and its label, not just the small circle or square.
- Avoid options such as "All of the above", which are incompatible with randomization.
Instructional feedback
- Feedback must be explicit in text: result, expected answer, short explanation.
- Never signal correct / incorrect by color, icon, or sound alone.
- If a sound accompanies the feedback, it remains redundant with the text, never the sole carrier of the information.
- In case of error, indicate how to correct it: feedback is instructional, not merely evaluative.
Attempts, correction, and abandonment
- Allow an answer to be revised before submission; no selection should be final on first click.
- In case of failure, offer a clear remediation path (review the section, restart) and never trap the learner on a slide with no way out.
Drag-and-drop
- Always provide an equivalent non-gestural modality (single choice, choice list) leading to the same result and the same score.
- Explicitly name each draggable element and each drop zone in the Alt text.
On this page
Keyboard interaction
Verify that no answer is activated by mere hover or by focus movement alone.
Feedback layer (correct / incorrect)
- When the layer is displayed, move focus to the feedback title; never leave focus on the now-hidden question.
- Remove the base slide's elements from the focus order while the layer is displayed, to avoid focus being trapped behind the layer.
- On closing, return focus to the next logical element (Next button or next question).
| Key | Function |
|---|---|
| Tab/Shift+Tab | Move from a group of options to the Submit button or return to the previous element. |
| Space/Enter |
|
